weldx.transformations.CoordinateSystemManager.create_cs_from_euler#
- CoordinateSystemManager.create_cs_from_euler(coordinate_system_name, reference_system_name, sequence, angles, degrees=False, coordinates=None, time=None, time_ref=None, lcs_child_in_parent=True)#
Create a coordinate system and add it to the coordinate system manager.
This function uses the
LocalCoordinateSystem.from_eulermethod of theLocalCoordinateSystemclass.- Parameters:
coordinate_system_name (
str) – Name of the new coordinate system.reference_system_name (
str) – Name of the parent system. This must have been already added.sequence – Specifies sequence of axes for rotations. Up to 3 characters belonging to the set {
X,Y,Z} for intrinsic rotations, or {x,y,z} for extrinsic rotations. Extrinsic and intrinsic rotations cannot be mixed in one function call.angles – Euler angles specified in radians (degrees is False) or degrees (degrees is True). For a single character seq, angles can be: - a single value - array_like with shape (N,), where each angle[i] corresponds to a single rotation - array_like with shape (N, 1), where each angle[i, 0] corresponds to a single rotation For 2- and 3-character wide seq, angles can be: - array_like with shape (W,) where W is the width of seq, which corresponds to a single rotation with W axes - array_like with shape (N, W) where each angle[i] corresponds to a sequence of Euler angles describing a single rotation
degrees (
bool) – If True, then the given angles are assumed to be in degrees. Default is False.coordinates (
Union[DataArray,_SupportsArray[dtype[Any]],_NestedSequence[_SupportsArray[dtype[Any]]],bool,int,float,complex,str,bytes,_NestedSequence[Union[bool,int,float,complex,str,bytes]],Quantity,None]) – Coordinates of the origin.time (
Union[DatetimeIndex,datetime64,list[str],Time,TimedeltaIndex,Quantity,timedelta64,Timestamp,str,TimeDependent,None]) – Time data for time dependent coordinate systems.time_ref (
Union[Timestamp,str,Time,None]) – Reference time for time dependent coordinate systemslcs_child_in_parent (
bool) – If set toTrue, the passedLocalCoordinateSysteminstance describes the new system orientation towards is parent. IfFalse, it describes how the parent system is positioned in its new child system.